Day/Night Cycle |
Hero Basics |
Hero Killers |
Hero Rushing |
Hero Items |
Town Portal Scrolls
Hero Control |
Creep Jacking |
Unit Commands |
Hot Keys and Special Commands |
Unit Stats |
Armor/Weapon Types |
Air Units |
Building Basics |
Rookie Mistakes |
Spell Basics |
Team Strategies |
FFA Tips |
Pick Your Teammates
Your first decision in playing a team game is how you will pick your teammate or teammates. There are two ways
to do this: pick up games and playing with a set teammate such as a friend. The biggest advantage of playing
with friends or people you know is you can count on a certain standard of ability and support. When you play
with whichever person joins the game you really have no idea what you will get. Some people find this
exciting, however, other players are frustrated to find their teammate is not up to their level of skill.
Battle.net's Play Game, Team feature will set you up with a random teammate around your level. You might find this
works out a lot better than playing Custom Games with random teammates since ideally it picks
someone around the same skill as you. Generally, people have more fun playing with regular partners against
strangers, because they are able to develop and
master their teamwork over a span of games. But it's really up to you how you want to find or pick your
teammates. The Battle.net friends list can allow you to better keep track of your friends so you can find and team
up with them.
Teammates are automatically placed near each other on the map.
Shared Unit Control
You can share unit control in the allies menu. Hold Control and drag select to use allies' units once they
have allowed sharing. You cannot build using their workers (except in custom games with Full Unit Sharing). One teammate can control
the combat while another is working on building their town. Make sure you share units at the start of each game.
Sharing units also gives valuable information about who your ally is controlling during a battle. This can allow you to help them out
on units they are not watching or controlling.
- If you share units with your ally, you can also see his selection circle to help aid you in deciding what units to control.
- Group selection over mixed units (yours and ally) will only select your units.
- Group selection while holding down the ALT key will group both player and ally units.
- You may not spend your ally's money with Shared Unit Control (no building of units or structures)
Experienced teams should always share units at the start of the game. There are many times throughout a game where allies may have to use your units while your attention is elsewhere. Examples might be in helping aim towers, trying to prevent an enemy unit or hero from running away, preventing an allied unit from running into Creeps, using workers to scout, using workers to repair an allied building or mechanical unit, and so on. It is up to team members to use shared unit control responsibly. Do not share units with players that abuse shared control or convince them to not abuse it.
Advanced Shared Unit Control
Allied Hero Portraits will also appear on your screen if you have Advanced Shared Unit Control activated.
This happens in custom games with full unit control or when a player drops.
Take note of your position in relation to your partners. Depending on how far you are apart you may have difficulty
in supporting each other in the case of a double attack. When you are quite far apart defensive Towers and
walling in becomes very important. Predict which of the teammates may be attacked first based on their location
or race. Be ready to defend the players that may be attacked first.
Next you plan your attack. Take note of your positions and the starting positions and plan out who is going to explore
which starting positions to check for the enemy. Discuss what your overall plan is going to be:
Hero rush, early attack with Heroes and Units, or Creep until attacked and build up the tech tree,
then alter your strategy as the game goes on depending on what the enemy is doing.
As a team, there are various goals you should focus on:
Find the enemy towns. Find out what races the players have chosen and where each player is located. Watch
for expansions and kill them when they come up. Predict where the enemy will expand and keep watching those
areas for enemy Town Halls.
In team games, it's important to stick together and fight together with your allies. Often this simple strategy
can win the game against players that do not work well with each other. For example, in a 3 vs. 3 game, 3 team
members stick together and launch an attack. On the opposing side, their team only has 2 of the players
present to face the first 3 players. The 3 players easily kill the 2 players' armies then only have
one player's army left to face. The rest of the game involves the 3 players mopping up the enemy players since
there is only one army to defend. The whole game could be determined by that one battle where one of the
teams didn't have all of their members present.
If not all of the team is there, run until you can group up together. Do not engage if you are clearly
Plan and announce your attacks. Defend your allies' towns and expansions if they are attacked. Ask for
help if you need help.
Try not to be a "soloer". A soloer is off doing their own thing and is not helping the group. Such a person can
often cause a loss for the team because they are not around to help during battles.
Level Up Your Heroes
Higher Level Heroes are harder to kill, have more health, Mana, and have more spells and abilities to them. Gaining additional
Hero Items can help you win battles. Heroes have the ability to determine who wins or loses battles, so it's up to you to stay
ahead of the enemy. Seek out and destroy nearby Creeps and continue to attack Creeps throughout the game. Your
army should always be attacking either Creeps or enemy units. Be careful to not
attack the enemy and Creeps at the same time causing both to be after you at once. If this does happen, run away.
Always attack the Creeps with a superior army. They are not going anywhere so you usually have time to build
up superior numbers before attacking. Creeps also drop Hero Items and give Gold, which can provide you with a jump.
"Creeping" means to actively go out and kill Creeps for experience and items. Your ability to Creep can often
determine who wins a game. If you are lazy about Creeping the enemy can have much higher level Heroes which can
help win battles. Creeps generate items which can help win battles. Creeps also generate a small amount money which can help
you upgrade and build more troops. Creeps are a resource, eat them up.
Clear out the Creeps between you and your allies so that you can travel freely to each other. If units rally pointed
to your Heroes are going to travel through Creep areas, clear out those Creeps so your units will not be ambushed.
If you do not, you might be forced
to fight your way to defend your ally which is both embarrassing and a bad thing to happen.
Team up to kill Creeps. If you work together to kill Creeps they will cause a lot less damage and you can
work through the Creeps much faster.
Denying enemy expansions
If the enemy expands to additional Gold Mines, they will have more money available to upgrade and build troops. Always assume
the enemy is going to try to expand. Watch Gold Mines near the enemy base especially as well as scouting all
of the other mines from time to time. When you see an expansion, attack it. Expansions are typically easier
to kill than main towns unless the enemy has defended it with towers. Stopping the enemy from expanding
should be just as important as expanding yourself.
Use Crystal Balls, Sentinels, Scout, Far Sight, Shades, or Sentry Wards to watch expansions.
If those are not available send a worker or Summoned Creature (Wolf, Treant, Owl, Hawk, Skeleton, Carrion Beetle, Mechanical Creep)
to scout the mine. Learn more.
You should work on getting expansions for each Team member. Work together to clear extra Gold Mines of Creeps. If the Gold Mine is
surrounded by wood, use wood clearing options to help clear room for an expansion for your teammate if they need help. Keep in mind
that their efficient economy also helps you, so help them out if they need it. Expansions can often determine who wins the game.
If you don't have enough money to upgrade and build additional units it's usually the end for you. However, you
do not need expansions if you can prevent the enemy from expanding and can beat the enemy with just one Gold Mine.
On some maps the Gold Mines are smaller so you will have to expand earlier.
Defend your expansion when attacked. You can help delay the enemy by building towers around your expansion. Don't build too
many however because they can be killed with Siege Units.
Kill enemy Heroes
Focus on killing enemy Heroes during battles. Don't overly focus on killing the Hero if the enemy is good at
running away or is healing itself. Some top players say you should never target enemy Heroes unless you
know you can kill them.
Gain control of Neutral Buildings
Neutral Buildings can be very helpful. Goblin Merchants can provide many good Items.
Mercenary Camps can provide useful neutral units, such as Troll Shadow Priests
which can heal your army early on. The Fountain of Life can be very useful for healing troops after battle. Take advantage of Neutral Buildings to their full extent.
Don't be greedy when it comes to items. Sharing Items can be very effective in team games. Divide items among who
can use them best. While some argue it doesn't matter for normal Tomes, you can take better advantage of Tomes by
allowing Heroes that match up with the Tome to get them.
A Far Seer or Archmage should receive a Tome of Intelligence.
Give melee items to melee heroes, and give caster items to caster Heroes.
When passing items out it's best to give them to someone's first Hero rather than giving them to your second Hero.
For example if an ally has a level 5 melee Hero don't give it to your level 1 second Hero which is also Melee, instead,
give it to the Level 5 Hero.
Keep in mind that you can share resources with your allies. If you need money for a Town Hall and don't have it, ask
for money from your allies. If you find you have way more Gold or Lumber than you possibly need, ask your allies who
needs some extra Gold or Lumber. If one player is advancing quickly up the tech tree to higher units, you may find it
useful for everyone on the team to donate money so that player can reach the higher units more quickly.
When you send resources to another player, those resources are decremented by the upkeep of the
receiving player. This is done to prevent 'farmers', players that exist purely to generate resources
for others at a higher rate than they could themselves.
If your Ally drops, you can now control their units and buildings including using their
resources and buildings to create new units. The remaining team members should all help control that dropped
player's town. Hold down alt to select the dropped players units among your own or double click on them.
Select their unit producing buildings and right-click on your Hero. This will instruct their units to travel
to your Hero after they are created. Assign unit producing buildings to hot keys and press them every so often
to train new troops just in case there is money built up. Using those methods you can come close to
making up for that player's loss to the game, especially vs lesser players.
Very often opposing forces will try to destroy your dropped ally main town and expansions right after your
Ally drops, be prepared for such attack, or even better, anticipate, attack them before they are ready,
in any case do not leave them the time to organize for such an easy task. More than ever it's wise to
keep a Town Portal Scroll in both your ally's and your own Heroes' inventories.
A team is only defeated when all of the buildings of all team members are destroyed. A team can also be
defeated when all of the teammates have left the game except one and that one remaining player no longer
has any of their buildings (only has their allies buildings to control).
You cannot eliminate a single team
member by killing all of their buildings. Since this is the case it's best to destroy an opposing team member's ability to produce
units and gather resources, then move on to hit another town. You can then come back and clean up the town after you have
won elsewhere. Don't spend too much time focusing on killing all of the buildings of an opposing team member, because they can simply just
share unit control and start controlling the units of another person on their team.
Stay With Your Teammate Until You Are Eliminated
Do not just leave the game when you start to lose. By doing, this you are stabbing your teammate in the back and
turning your back on your teammate. Help your teammate until you are eliminated.
If you lose your town, you can ask to share your allies' units. Help them better control what they have
and continue with the game.
If you still have a worker left, ask your teammate for money so you can rebuild your town.
Have a Clue
The worst teammates are those that do not have a clue what is going on in the game. They just sit in their
village building and resource gathering ignorant about what is going on in the game around them. It is your responsibility
to either ask what the enemy and your teammates are doing, or go see for yourself with scouting units.
Don't be one of those players that are living in the dark. They are the worst teammates you can have.
A good teammate knows what is going on and what to do about it. If you are clearly not ready to be a good teammate
perhaps you should practice in single player or with computer players as allies in custom games.
Town Portal Scrolls
Use your Town Portal Scroll to save your ally's town. Use your Town Portal Scroll to teleport to a friendly ally
to meet up with them to go attack an enemy. Learn more.
Try to buy another Town Portal Scroll after using up your free one.
Remember you can now AIM where your Town Portal Scroll sends you so aim at the ideal location to fight the enemy. Melee teleporters
should position themselves at the front of the action.
Team games are about teaming up,
letting your teammates fight the rest of the enemy team.
Make plans to gather your forces together and attack certain targets. Often troop coordination and attack is a decisive factor
in team games. If you're not going to be using all of your collective units to attack the same enemy, coordinate your
separate attacks on the separate enemies so they are unable to provide reinforcements to each other. Do not let your
troops get separated. Share Unit control and make sure that the large army is kept together. If you separate your forces, the
enemy players may use their combined forces to pick you both off one at a time. Separating your forces can cause you to lose
Communication is Key
Communication is very important in team games. We are not all mind readers. When you're under attack by the enemy,
let your teammate know about it. Let your teammate know when the enemy is doing something, because there is the possibility
they did not see it. When you see the enemy has buildings that allow for certain
units, has taken a new expansion mine, looks weak, or has built up specific units, let your teammate know about it just
in case they didn't notice.
Let your teammate know when you need help. It's very unfortunate to
see a teammate die when all they had to do was ask for help. Make sure you are clear about which expansion mines and
islands you are taking, so you and your partner do not try to build at the same one.
If you are being attacked, inform your teammates immediately. This allows teammates to
do two things: come save you or go attack that enemy's village since the enemy's
units are in your town. Use the Allied Map Signal button on the minimap to show your allies where to go.
Give your team info. Give the team all the info you know within reason.
Such as, Blue is building another expansion, top left. Things like that must be told.
The easiest way to communicate with your teammates without typing is using the Minimap Signal.
Use the Minimap Signal button on the minimap where you want your allies to look. There are
a couple of easy ways to use Minimap Signal. Hit Alt-G and click on
the main window if this is where your army is and that is where you want your allies to look. Press
Alt and left-click on the minimap if the location is away from where your main screen is focused. Once you
become experienced at both methods you can quickly inform your allies where to go.
Designate someone to call the movements/attacks using the minimap signal. That player will then tell everyone on the team where to
Don't use Minimap Signals unless you have a purpose. You want to train your allies to trust the minimap signal. If you
joke around with it too much allies won't pay attention to it when you want to use it for real.
You can use one ping if it is not an emergency and you want your allies to go to this location. Use multiple pings
very quickly if it is an emergency such as where an enemy army is located or if one of your allies' towns is
under attack. If the enemy attacks a town, use the minimap signal and ping several times on that town to let your
allies know. If you want them to teleport to this location rather than walking you can say something like "PORT!" or
You can use pings to outline a path of an enemy army as well after you train your allies to recognize this pattern
on the map.
Don't Rely On Your Teammates For All Information
Teammates will not always let you know what they or the enemy is up to. If you see your teammate is lacking
in recon, step in and do the recon yourself.
Your Teammates are you
Help your teammate as if they are yourself. Do not be cheap when sending reinforcements to your ally
by holding back because you want to save them for yourself. Typically good teams will send all their units
to save a town if the entire enemy team is attacking it. If only a few enemy players are attacking a town you
can send less allied players to save the town.
Don't be afraid to use Town Portal Scrolls
Don't ignore attacks just because you don't want to use your Town Portal Scroll. You can always buy another one.
Don't ignore attacks on your towns and expansions. Whenever possible try to defend your town. You'll find it's
often easier to defend your town than try to take an enemy town while it is away. This is because you
can be training new units at your base, and allied bases, which can eventually overcome the enemy attack force
which is further away from their base.
Use the Follow feature to keep up with your teammate when doing a
joint attack. Select all your units then right-click on a teammate's unit.
It is important to tell your teammate that you are following so they will make sure no one falls off the train.
You can build some towers as defense in your town but don't focus too much on building towers. As the number of players
in the game increases the less effective towers can be as large armies can easily overcome large numbers of towers.
Don't go tower crazy. You can build a large amount of towers and the enemy can easily destroy them with a few
Siege Units (Demolishers, Glaive Throwers), or spells such as Earthquake. If you are losing don't attempt to build a
lot of towers to save yourself as this rarely results in reversal of power against good players. Instead focus
on building more units, concentrate your forces, and attempt to overcome the enemy army. Use hit and run
attacks until you can whittle the enemy down.
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Don't go tower crazy! While Custom "Tower Power" Map games are fun, these are strategies that do not work
against good players in real ladder games. All of these towers were easily destroyed by only 4 Glaive Throwers.
Large Scale Battles
Large scale battles can be very confusing and messy. In those situations it is best to control your Hero.
Command your normal units to attack and take control of the Hero. Cast the Hero's spells and make sure it stays
alive. When Heroes are using Auras, they can be very effective in helping the normal troops fight. So,
it is important to keep them alive.
Use Focused Fire
Command all of your units (especially if they are ranged units) to attack one enemy, finish it off, then move
on to the next unit. This can win you many battles against players that don't use focused fire. If the enemy
notices you are targeting specific units and attempts to run them away, don't chase, pick a different
unit to attack.
Ask to borrow some resources to rebuild it. If you can't rebuild, ask for your allies to share unit control, so you can
help them better control their units. Stay in the game and help! Try to get a worker out of your town before it
is destroyed just in case your allies can give you enough money to rebuild later in the game.
In large team games Auras can be very effective since they cover many allied units. Add in extra Auras whenever
When coming up with strategies for team games you can get away with crazier stuff as the number of the players
on the teams increase. In large team games one player can focus entirely on spellcasters or Siege Engines or
units with Siege Damage while the other teammates can handle the melee and ranged units. Play around with this until
you find a combination that works.
If you lose, save and watch the replay. Analyze why you have lost. Look for ways to improve your game.
Build Player-built Shops
Make sure you build a player-built shop even if you might not use it. Your allies may come to your town to buy something and you
need to have a shop available for them. Maybe they might need a Town Portal Scroll or a Healing Potion or whatever.
Always expect a Hero Rush. People typically Hero rush because they are teching (heading up the tech-tree quickly) and want to distract
you because they currently have no army. Human players are typically rushed first or players that are closest to the enemy. In team
games make sure that you head over to your ally on the battle front (nearest enemy) since they are most likely to be attacked.
Sometimes the enemy may, however, pick someone in the middle since they expect the front lines to be defended.
Learn more about Hero Rushes.
Prepare for Counter Attacks
When you invade an enemy town and you know they are not going to Teleport in, be prepared for the enemy to attack from the rear. Don't go too
deep into the enemy town. If you do you may have trouble responding to the counter attack (especially with melee units). Be ready to
turn immediately and attack the enemy as they come into defend their town. If you don't then the enemy army will kill you
from behind. Then they only need to counter attack your base to finish you off.
This can often result in a loss of the entire game. Yell at your allies to prepare for the counter attack and
ping the map when it's near or has arrived.
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An enemy army comes to defend their town. Be prepared for this counter attack.
Look at the minimap.
Time To Heal!
After a battle go to a Human Allies' (or Orc for Healing Salves) Arcane Vault and buy a
Scroll of Regeneration. Have the team group their army close together and then use the scroll.
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Allies heal together.
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