Diablo II: Lord of Destruction
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Monster Basics | Monster Bonuses | Super Unique Monsters | Bosses | Monster Index
Act I Bestiary | Act II Bestiary | Act III Bestiary | Act IV Bestiary | Act V Bestiary

Griswold | The Smith | Andariel | Summoner | Duriel
Mephisto | Izual | Hephasto | Diablo | Nihlathak
Talic | Madawc | Korlic | Baal | Über Diablo
Pandemonium Diablo | Über Baal | Über Mephisto
Über Duriel | Über Izual | Lilith

Super Unique Monsters

Baal Über Baal (Demon) (Pandemonium Event)

Über Baal lies in a secret realm where, together with his brothers, he commands three generals. These generals, Lilith, Duriel, and Izual, conduct operations from their own hidden realms. Adventurers powerful and clever enough to unravel the secrets behind this "Pandemonium" will obtain knowledge and treasure used only by the most powerful agents of sin.

Tips and Other Additional Information
Über Baal becomes a much larger threat than his previous incarnation, mainly because he has Diablo to tank for him. Static Field and Crushing Blow is very nice for bringing his health down. Hirelings can also be very helpful, especially the Act II and Act V hirelings.

High Physical and Cold Resistance helps a lot against Baal. His Hoarfrost attack can shove you away from him, giving him time to spawn a Vile Effigy or follow up with Mana Rift. Dodge the Hoarfrost whenever possible and try to corner him. Bring Rejuvenation Potions to prepare for his Mana Rift, which can be very damaging to all classes. Should he unleash Festering Appendages on you, relocate yourself around Baal so they can't get free hits.

Über Baal regenerates life at twice the normal rate.

Uber Baal is Magic Resistant and Cold Enchanted, adding 85-130 cold damage and 26 seconds cold length to his attacks, and releasing a cold nova applying 428-430 cold damage and 57 seconds cold length upon death. These bonuses and his immunities are not displayed. Critical hits double damage but not length.

Über Baal has many special attacks:

Chilling Armor
Chilling Armor Level 37 Chilling Armor applies +225% Defense for 360 seconds (6 minutes), increasing 3,150 Defense to 10,237.

Teleport
Baal can Teleport around but he cannot heal himself in the process.

Defense Curse
Über Baal can cast a curse resembling three converging needles which applies -95% Defense to targets in a 8 yard radius for 35 seconds.

Blood Mana
Succubi and Baal cast a special curse shown in the screenshot below (Along with Thunderstorm and Energy Shield). This curse causes you to do damage to yourself when you cast spells. For skills that require more mana, you will take more damage. This even includes such spells like Teleport but doesn't include Thunderstorm or Energy Shield because you have already cast them. Whenever this curse is cast on you, stop casting spells until it's worn off, click on a Shrine to counteract it, or go back to town and have it removed. Blood Mana only affects you if you have more Mana than Life. If you have at least as much max Mana as max Life, you can be cursed.

[ Click to Enlarge - 75 KB ]
Incineration Nova
Created from fires summoned forth from the underworld, this explosion of hellfire singes even the most stalwart warrior of light. All enemies of the Lord of Destruction are bathed in this destructive force, leaving only ashen remains in its wake.

Hoarfrost
The cold embrace of the grave seeks out those foolish enough to invade Baal’s inner sanctum. This icy wedge drives itself into its targets, pushing them back while slowing their movements as they rapidly freeze to death.

Mana Rift
The power behind magic is an elusive force to master and can be fleeting, as well. Rending the very fabric of these forces, this spell eradicates half of the mana the victim has stored, leaving him sorely underpowered for the battle to come.

Stationary targets can be hit three times, reducing current mana by 1/2 and applying 24-36 magic damage each time. This can reduce a player to as little as ~1/8 current mana, and apply up to 150-162 magic damage in total.

Can summon Specters (Immune to Physical, Poison) and Dark Lords (Immune to Physical, Cold).

Destructive Strike
Lashing out with unholy strength and fury, Baal shows that his attacks are not limited to the arcane arts. Able to hold his own against any foe in melee combat, his touch can tear down even the strongest defenses. Über Baal's Destructive Strike can be enhanced with Fire (+120-200% Fire damage) or Cold (+120-160% Cold damage).

Festering Appendage
There is no escape from the Lord of Destruction, for even those that choose to run are confronted with his far-reaching grasp. Standing in the way of any escape are these resilient limbs, impeding the backward progress of his adversaries.

Vile Effigy
Should Baal be confronted with overwhelming numbers, he can tip the odds back to his favor by creating an exact duplicate of himself. Having every power that his creator possesses, this replica doubles the damage and destruction that Baal can create. The clone is created with the same percentage of life as Baal. When damaging the clone, a player will see the clone's Health Bar drop faster than the real Baal.



  Level Experience Hit Points
Name
Baal
Hell
110
Hell
10336000
Hell
650000-660000

  Melee Attack 1 Attack Rating 1 Melee Attack 2 Attack Rating 2
Name
Baal
Hell
429-494
Hell
16330
Hell
214-312
Hell
16330

  Defense % to Block Damage Resist Magic Resist
Name
Baal
Hell
3150
Hell
55
Hell
50
Hell
75

  Fire Resist Cold Resist Lightning Resist Poison Resist
Name
Baal
Hell
115
Hell
185
Hell
75
Hell
75

  Drain Effectiveness Immunities Chill Effectiveness
Name
Baal
Hell
20
Hell
Fire, Cold
Hell
15




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