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Peasant/Peon | Footman/Grunt | Archer/Axe Thrower | Ballista/Catapult | Demolition Squads/Goblin Sappers | Knight/Ogre
Paladin | Ogre Mage | Mage | Death Knight
Flying Machine/Goblin Zeppelin | Gryphon/Dragon | Oil Tanker | Destroyer | Transport | Submarine | Battleship/Juggernaught
Knight Knight - Ogre Ogre
Cost: 800 100

Hit Points: 90
Damage: 2-12 + 4
Armor: 4 + 4
Sight: 5
Speed: 13
Range: 1

Knight
The Knights of Lordaeron represent the fiercest fighting force in the armies of the Alliance. Protected by suits of heavy armor, they carry mighty warhammers with which to crush all who would threaten the freedom of their lands. Astride great warhorses, these honorable and just warriors serve as a symbol of order to the peoples of Lordaeron in these dark and chaotic times. Having learned of the fate the Knights of Azeroth suffered after the First War, they have sworn to both avenge their fallen brethren and free their homelands from the grip of the Orcish Hordes.

Ogre
The Ogres are the monstrous two-headed allies of the Orcs that were brought through the Portal by the Warlock Gul'dan after the First War to act as enforcers in an effort to quell needless infighting between the Orc clans. Due to the constant bickering between their two heads, Ogres exhibit less intelligence than even the lowly Peons. Their incredible strength and unnatural toughness, however, make them some of the fiercest warriors in the Horde.

Jobs
Main offensive ground unit from Keep/Stronghold stage to Castle/Fortress stage of game.

Orc vs Human
The difference between them lies in their spells. Ogres get Bloodlust, Runes and Eye of Killrogg while Paladins get Healing, Exorcism, and Holy Vision.

Once these units are available you can stop building Footmen and Grunts. To build large collections of Knights you need a lot of Lumber. Make sure to task Peasants with harvesting enough Lumber.

The more Barracks you have the faster you can create groups of Knights. Be sure to place the Barrack far enough apart so that they will not be hit with Demolition Squads. Do not put them too far apart however as they need to be easy to find and select.

Humans

Upgrade Weapons ( Damage + 2 )
Cost: 800

Upgrade Weapons ( Damage + 2 )
Cost: 2400

Upgrade Armor ( Armor + 2 )
Cost: 300 300

Upgrade Armor ( Armor + 2 )
Cost: 900 500

Orcs

Upgrade Weapons ( Damage + 2 )
Cost: 500 100

Upgrade Weapons ( Damage + 2 )
Cost: 1500 300

Upgrade Armor ( Armor + 2 )
Cost: 300 300

Upgrade Armor ( Armor + 2 )
Cost: 900 500



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