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Heroes: Death Knight | Dread Lord | Lich | Crypt Lord
Units : Acolyte | Ghoul | Crypt Fiend | Gargoyle | Abomination | Meat Wagon
Necromancer | Banshee | Frost Wyrm | Shade | Skeleton Warrior | Skeletal Mage
Infernal | Carrion Beetle | Obsidian Statue | Destroyer
Unit Index | Undead Index




Abomination
The twisted, mutilated bodies of the Abominations are comprised of multiple dead limbs and body parts from various corpses. These enormous warriors love to carve flesh and tear their enemies apart. The slow moving and slow-witted Abominations constantly drip blood behind them and smell like a disease ridden slaughterhouse. They carry large cleavers into combat and wield various sickle-bladed hooks on their disproportionate limbs.





Level: 4
Cost: 240 70 4
Unit Type: Normal
Attack Type: Normal
Weapon Type: Normal
Armor Type: Heavy
Armor: 2 (8*)
Ground Attack: 36 avg (48 avg*)

*(#) = Stats when fully upgraded
Air Attack: None
Cooldown: 1.9
Hit Points: 1175
Health Regeneration: Blight
Mana: None
Mana Regeneration: N/A
Range: Melee
Day Sight: 140
Night Sight: 80
Speed: Average (270)
Build Time: 40
Trained At: Slaughterhouse
Requirements: Black Citadel
Transport Space
Usage:
1
Production Hot Key: A

Abominations are very powerful ground melee troops with lots of hit points. You should build two Slaughterhouses so that you can build two Abominations at once. Be sure to upgrade the Abominations as much as possible. Abominations are a good progression after Ghouls.

Use Abominations with Necromancers. Cast Unholy Frenzy on Abominations to make them even more powerful.

Abomination Counters

All
Abominations have heavy armor which means it's best to use magic attacks against them.
Humans
Knights
Sorceress - Polymorph and Slow
Gryphon Rider
Orcs
Tauren - with Pulverize
Farseer - Chain Lightning
Raiders - Ensnare
Shaman - Purge
Wind Rider
Night Elves
Keeper of the Grove - Entangling Roots
Dryads - Slow Poison
Druid of the Talon - Faerie Fire
Bears
Chimaera
Undead
Lich - Frost Nova
Dread Lord - Sleep
Abominations
Necromancer - Cripple
Frost Wyrm

Cannibalize
Consumes a nearby corpse to heal 15 hit points per second. It takes 33 seconds to fully consume a corpse.
Research Cost Researched At Requirements Upgrade Time
75 Crypt None 30 sec.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
33 sec. None None N/A N/A Dead, Organic Heals 15 HP/sec., max: 495 hit points

Cannibalize Information
Cannibalize takes a while to work so its best to use it after a battle or to make sure the enemy isn't attacking you while you're using it. Cannibalize and Raise Dead will automatically use corpses in a Meat Wagon as if the corpses were on the ground. So bring Meat Wagons with Exhume Corpses. When units Cannibalize, the most injured units do so first.

Group orders won't apply to Abominations (and Ghoul) that are busy Cannibalizing corpses. This is because it would prevent them from healing (Cannibalizing) before the process is complete.

Disease Cloud Aura (Passive)
Gives Abominations a Disease Cloud aura that deals 1 damage per second for 120 seconds. Meat Wagons will cause Disease Clouds wherever they attack that deal 1 damage per second for 120 seconds to nearby enemy units. Undead are immune to Disease Cloud.
Research Cost Researched At Requirements Upgrade Time
100 200 Slaughterhouse Black Citadel 45 sec.

Unholy Strength
Increases the attack damage of Ghouls, Meat Wagons, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost Researched At Requirements Upgrade Time
125 50 Graveyard None 60 sec.

Improved Unholy Strength
Further increases the attack damage of Ghouls, Meat Wagons, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost Researched At Requirements Upgrade Time
200 150 Graveyard Halls of the Dead 75 sec.

Advanced Unholy Strength
Further increases the attack damage of Ghouls, Meat Wagons, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost Researched At Requirements Upgrade Time
275 250 Graveyard Black Citadel 90 sec.

Unholy Armor
Increases the armor of Ghouls, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost Researched At Requirements Upgrade Time
125 50 Graveyard None 60 sec.

Improved Unholy Armor
Further increases the armor of Ghouls, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost Researched At Requirements Upgrade Time
200 150 Graveyard Halls of the Dead 75 sec.

Advanced Unholy Armor
Further increases the armor of Ghouls, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost Researched At Requirements Upgrade Time
275 250 Graveyard Black Citadel 90 sec.




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