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Hero Items Index | Charged Hero Items | Power-up Hero Items | Consumed Hero Items | Permanent Hero Items | Artifact Hero Items

Dust of Appearance
Reveals enemy invisible units in a target area. Lasts 20 seconds.
Level Charges Range Area of Effect Allowed Targets Other
1 2 N/A 100 N/A Duration 20 sec. | Cool: 20 sec, Buyable at Goblin Merchant, Tomb of Relics and Ancient of Wonders

Healing Salve
Regenerates a target unit's hit points by 400 over 45 seconds when used. This ability will be canceled if the units using the potion are attacked or are hit by a spell which does damage. So use it when the unit is away from battle.
Level Charges Range Area of Effect Allowed Targets Other
1 3 50 Unit Air, Ground, Friend, Self, Organic Buyable at Voodoo Lounge

Healing Wards
Drops a ward that heals nearby friendly units for 20 seconds.
Level Charges Range Area of Effect Allowed Targets Other
4 3 50 N/A N/A  

Rod of Necromancy
Creates two Skeleton Warriors from a corpse.
Level Charges Range Area of Effect Allowed Targets Other
1 4 N/A N/A Dead Buyable at Tomb of Relics, Cooldown: 22 sec.

Sentry Wards
Drops a Sentry Ward to spy upon an area for 5 minutes. Sentry Wards can be used to reveal invisible units.
Level Charges Range Area of Effect Allowed Targets Other
2 2 50 N/A N/A  

Talisman of the Wild
This mystic stone summons 1 Furbolg to fight for you. Lasts 180 seconds.
Level Charges Range Area of Effect Allowed Targets Other
5 3 N/A N/A N/A 20 sec. Cooldown

Wand of Illusion
Create an illusory double of the targeted unit when used. The illusory double deals no damage to enemy units, takes 2 times the damage from enemy attacks, and will disappear after 60 seconds or when its hit points reach zero. You cannot cast Illusion on hostile units.
Level Charges Range Area of Effect Allowed Targets Other
2 3 50 Unit Air, Ground, Friend, Self See Below

Wand of Lightning Shield
Allows the Hero to cast Lightning Shield on a target unit. Lightning Shield surrounds a unit with electricity, damaging nearby units.
Level Charges Range Area of Effect Allowed Targets Other
2 2 50 20 Ground, Friend, Enemy Cooldown 20 sec, Duration 20 sec, 15 damage/sec

Wand of Mana Stealing
Steals mana from a target unit and gives it to the Hero.
Level Charges Range Area of Effect Allowed Targets Other
3 2 50 Unit Not Self Cool: 10 sec.

Wand of Neutralization
Dispels all magical effects in a target area. Dispels Buffs/De-buffs/effects but does not dispel Summoned Units. Also, if you target a hostile unit, it will only dispel hostiles. If you target a friendly unit, it will only dispel friendlies.
Level Charges Range Area of Effect Allowed Targets Other
2 3 70 40 Air, Ground, Friend, Self, Enemy  

Wand of the Wind
Allows the Hero to cast Cyclone. Cyclone tosses a target enemy unit into the air, rendering them unable to attack, move, or casts spells.
Level Charges Range Area of Effect Allowed Targets Other
4 3 60 Unit Ground, Enemy, Neutral Duration 10 (5.6) seconds

Notes

Wand of Illusion
This item is very useful. You can use it to create Illusions of dangerous units (like Mountain Giants) to make the enemy think you have more than you have. You can create Illusions of weak Heroes that the enemy might be after such as the Archmage. You can use Illusions to trick the enemy into chasing the Illusion rather than your real army. You can use an Illusion to attack an enemy town and maybe they will Teleport back to fight it not realizing it is a fake. You can also cast Illusions on allied units.

Wand of Illusion Counters
Dispel them. Usually if you think the enemy is doing something really stupid with their Hero or a unit, it's an Illusion. When the Illusion attacks something, select it and see if it's taking any damage. If it is not then you know it's a fake. Read more counters.

[ Click to Enlarge - 148 KB ]
Ghostridah uses an Illusion to scout the enemy army.

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