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| June 25, 1999 
Enslavers: Dark Vengeance
 Episode V A: Showdown
 Episode V B: Dark Vengeance
 
 A Single Player Veteran Level Campaign.
 (Look in the campaign folder in your maps directory for the original Enslavers missions)
 
 What has gone before...
 
 At the same time that the UED was launching their massive assault against the Dominion capital of Augustgrad, a small Protoss force 
was sent to the Homeworld of Aiur. Their mission to secure three stasis cells that held the bodies of critically wounded Protoss war 
heroes went awry as several Dark Templar destroyed two of the stasis cells, and were captured mere moments before they could destroy 
the third. Led by the powerful and defiant Dark Templar, Ulrezaj, these traitors to Aiur were found guilty by the tribunal, but before 
their sentencing could be carried out, a strike force commanded by the Terran criminal Alan Schezar arrived. These invaders freed the 
Dark Templar from their imprisonment and nearly destroyed the Protoss base that housed them in the process.
 
 During his escape, Ulrezaj stole a Khaydarin crystal and -- through the powerful psionic emanations from that crystal -- was tracked 
back to a Terran base on Korhal controlled by the sympathizer Alan Schezar. The Protoss criminals were nowhere to be found at the base, 
but Schezar did have a sizable contingent of Zerg there, controlling them through means unknown. The Protoss fleet sent to attack the 
Terran base was faced with a difficult choice: either flush out the base commander by destroying the Terran Command Centers and force 
him to divulge where Schezar and Ulrezaj had fled, or track down and reclaim the stolen Khaydarin crystal.
 
 Some Protoss warriors chose to reclaim the stolen Khaydarin crystal and discovered that Ulrezaj had made five twisted copies of it. 
These warped Khaydarin crystals were tracked to the ash world of Char.  On Char, a small assault group of elite Protoss warriors escorted 
a Dark Archon to each twisted crystal where the Dark Archon's psionic fury shattered the crystals. One can only guess what diabolic 
scheme he had planned for the crystals.
 
 If you destroyed the warped Khaydarin Crystals then you should play episode 5a.
 
 Other warriors elected to destroy the Command Centers and gain the location of the nefarious Alan Schezar from the base commander.  A 
small group of assassins was then dispatched to Braxis with orders to terminate Alan Schezar.  When the Dark Templar pierced the 
terran defenses and destroyed Schezar's Goliath, the unexpected happened and Schezar surrendered his forces and knowledge to the 
Protoss.  Before Schezar was able to reveal what he knew, a large group of Zerg assaulted Schezar's base, but the combined Protoss 
and Terran forces were able to wipe out the nearby Zerg nests.
 
 If you destroyed Schezar's Goliath and he joined your forces, then you should play episode 5b.
 
 To have these levels run properly, they must ALL be placed in the Campaign Folder in your StarCraft/Maps/ directory. When asked 
if you want to overwrite the (1)Episode05A.scx and (1)Episode05B.scx placeholder maps, answer "Yes".
 
 
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Requires Brood War to play
Single Player Veteran Level Campaign
 
  
 
 
| June 18, 1999 
 
Broken Mesa was the site of a Dominion bio-weapons testing facility on the desert world of Korhal.  Shortly before the UED assault on 
Korhal, Terran scientists created a new and potentially devastating plasma-pulse weapon. As reports of an approaching enemy fleet reached 
the high command on Korhal, testing was ordered in hopes that the power of this weapon might destroy the UED armada.  While in the final 
testing phase, Senior Scientist Ozmel Dodds turned traitor as he attempted to curry favor with the attacking UED forces.  On the day of 
the final test, Dodds changed the pulse-modulation frequency on the weapon causing the awesome cannon to overload, destroying itself and 
the research facility that housed it.  What happened to the scientist remains a mystery to this day, but the Broken Mesa site still sees 
occasional conflict as various factions attempt to discover the remains of the weapons lab and the fabled plasma-pulse weapon.
 
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Enlarged View (209k)
 
 
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Requires Brood War to play
128x128 Desert
Designed for 2-5 Players
   
 
 
| June 11, 1999 
 
The Interstellar Escape travel agency prides themselves on taking their clients to the most luxurious and pleasant surroundings that the 
galaxy has to offer. Pleasant sandy beaches and island casinos are the destination for many of these relaxation-seeking tourists. If you 
are looking for something a little bit more exciting for your upcoming vacation, check out Shipley Enterprises "Extreme Bodily Injury" 
set of destinations.  
 "Slow Burn is our most popular adventure package, taking you to the blisteringly hot planet of Char, once home to the dreaded Overmind. 
You are shoved out of the dropship with a Kel-Morian multi-functional knife, a compass and three days worth of food. At this point you 
have one week to cover 350 kilometers of lava strewn Zerg infested rock and reach the pick up site. While this may sound trivial, the 
fluctuating magnetic fields that cover the surface of Char make the compass unreliable at best, and the cloud of ash that surrounds the 
planet seldom allows the stars to peek through to the surface. If you want a vacation that will leave your family with something to talk 
about for years to come, then try the Slow Burn."
 
 - "One Eye" McAlester, Sales rep for Shipley Enterprises
 
 
 
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Enlarged View (145k)
 
 
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128x128 Ash	
Designed for 2-3 Players
   
 
 
| June 11, 1999 
 
Byway originally appeared as the multi-player map "Byways" in the Shareware version of StarCraft. It is now being released as a 
bonus map of the week to allow players to play this map with the full version of StarCraft.
 
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Enlarged View (198k)
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96x96 Badlands		
Designed for 2 players
   
 
 
| June 4, 1999 
 
The Summeria V station -- heralded as our final, finest hope for peace -- was fraught with problems from the day it opened.  From Elder races 
struggling for political dominance to the drama and personal feuds among the members of the command staff, each week brought new challenges.  
Finally, the hand of destiny played the unkindest card of all as a small black hole tore through the very center of the vast complex. While some 
speculate that this fissure was created when a concealed Xel’Naga artifact went awry, others claim that the black hole had been there all along 
and was merely shifted into our time continuum during unauthorized weapon testing. In any case, the station inhabitants are left to battle both 
the gravity well of the black hole and the hostile aliens that are stranded at Summeria V until the massive station finally collapses under its 
own weight.
 
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Enlarged View (145k)
 
 
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256x256 Platform
Designed for 2-8 player Allied play with 
Trigger-driven map
Also playable as a Melee map for 2-8 players
 
 
 
 
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