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SCV | Marine | Firebat | Ghost | Vulture | Siege Tank | Goliath | Wraith | Dropship | Battlecruiser | Science Vessel | Medic | Valkyrie |
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The massive Behemoth-class Battlecruisers are virtual flying fortresses, built to keep the peace within the Terran Sector. Outfitted with multiple burst-laser batteries for both anti-air and anti-ground support, these ships are easily the most powerful Colonial vessels. Recent research has also led to the development of the devastating Yamato Cannon, for use in situations requiring more precision than orbital nuclear bombardment. Only the finest officers are chosen to serve aboard the pride of the Confederate fleet-- do you have what it takes? The Battlecruiser is the powerhouse of the Terran arsenal. It is often misused and under realized. Battlecruisers take an incredibly long time to build because of their size and power. To build a decent force of Battlecruisers, you need about 2-3 Starports constructing them. Multiple Gas Mines are necessary to make a force of Battlecruisers as well as a force of Siege Tanks, and other gas requirement units. But if you focus on Battlecruisers entirely, with Marines and Bunkers for defense, it is possible to build up a force of Battlecruisers with only one gas mine. In small numbers Battlecruisers are easily killed. Battlecruisers need to be used in a group of about 6 or more, to start to do significant damage to the enemy on their own. Because they can only fire at one target at a time a pack of Stim packed Marines can often easily overpower a single Battlecruiser. When fighting only a few Battlecruisers you want to give them too many targets to fire on at once, such as large groups of Marines. The time required to finish off a single troop, and the delays between firing should allow you to overcome the Battleships as long as there is only a few of them with no supporting troops. To be very effective, Battlecruisers must be built in large numbers, or be placed in a multi-type unit force to protect them. A few Battlecruisers mixed in with your Tanks and Marines will both cause fear and do some serious damage. A Battlecruisers strength lies in its high hit points, ability to be repaired, and Yamato Cannon. By researching the Yamato cannon technology a Battlecruiser can fire a Yamato blast doing 260 hit points of damage. This can destroy most units and quickly clear out anti-air towers.
It's all about Repairing Power Battlecruiser commanding must include a careful watch of the Battlecruisers hit points. When a Battlecruiser starts to become seriously damaged, send it home to be repaired. Usually you want to do that around 200-300 or less (although any number is fine as long as the Battlecruiser is able to make it away safely). Remember Battlecruisers are very slow. Keep this in mind when planning for repairing. Retreat early giving yourself time to get away from the battle in time to repair. Group select your Battlecruisers, when you see one getting severely damaged, click on the box of that unit in the group select window and order it to retreat. This must be done as quickly as possible. Sometimes the enemy will continue to target that damaged Battlecruiser, but if you are lucky, the enemy will pick a new target (with more hit points) Put as many SCVs on repairing each Battlecruiser as possible. Their high hit points make the Battlecruisers take quite a long time to repair. The more SCVs repairing the Battlecruisers, the faster they will be repaired of course. The time and expense of building Battlecruisers should instill in you a desire to keep them alive. With most other Terran units, it doesn't matter so much when they are destroyed, but when you expend that time and resources in one unit, you must keep it alive.
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