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Overview | Heroes and Units | Unit Stats | Tech-tree | Voodoo Lounge | Building Stats | Basics | Advanced | Combos | Defeating Orcs

Heroes: Blademaster | Far Seer | Tauren Chieftain | Shadow Hunter
Units : Peon | Grunt | Troll Headhunter | Troll Berserker | Demolisher | Shaman
Witch Doctor | Spirit Walker | Raider | Kodo Beast | Wind Rider | Troll Batrider
Tauren | Spirit Wolf | Dire Wolf | Shadow Wolf | Serpent Ward
Unit Index | Orc Index




Grunt
Grunts are the first and last line of the Horde's defense. These powerful fighters arm themselves with mighty battle-axes and display all of the savagery and cunning of their race. In past generations, Grunts were characterized by their depravity and brutality. But now, under the visionary leadership of Thrall, the Grunts more closely resemble their savage, yet noble ancestors.

Level: 3
Cost: 200 3
Unit Type: Normal
Attack Type: Normal
Weapon Type: Normal
Armor Type: Heavy
Armor: 1 (7*)
Ground Attack: 19.5 avg
(30 avg*)

*(#) = Stats when fully upgraded
Air Attack: None
Cooldown: 1.6
Hit Points: 700 (800*)
Health Regeneration: Always
Mana: None
Mana Regeneration: N/A
Range: Melee
Day Sight: 140
Night Sight: 80
Speed: Average (270)
Build Time: 30
Trained At: Barracks
Requirements: None
Transport Space
Usage:
1
Production Hot Key: G

With their Berserker Strength upgrade and Pillage ability Grunts can continue to be a useful unit throughout the game. Grunts have more hit points than Raiders. You may wish to switch to Taurens once available which are much more powerful, but also are more expensive and require more food.

Pillage (Passive)
Each attack that does damage to a building also gains resources. This is a passive ability. Pillage returns 50% of the cost of the building if you destroy it at full health.
Research Cost Researched At Requirements Upgrade Time
75 25 Great Hall/Stronghold/Fortress None 60 sec.

Berserker Strength
Improves the fighting capabilities of Grunts with a 100 hit point increase, and 3 bonus attack damage.

Research Cost Researched At Requirements Upgrade Time
50 150 Barracks Stronghold 40 sec.

Steel Melee Weapons
Increases the melee attack damage of Grunts, Raiders, and Tauren.
Research Cost Researched At Requirements Upgrade Time
100 75 War Mill None 60 sec.

Thorium Melee Weapons
Further increases the melee attack damage of Grunts, Raiders, and Tauren.
Research Cost Researched At Requirements Upgrade Time
150 175 War Mill Stronghold 75 sec.

Arcanite Melee Weapons
Further increases the melee attack damage of Grunts, Raiders, and Tauren.
Research Cost Researched At Requirements Upgrade Time
200 275 War Mill Fortress 90 sec.

Steel Unit Armor
Increases the armor of Grunts, Raiders, Troll Batriders, Tauren, Troll Headhunters, Troll Berserkers, Wind Riders, and Demolishers.
Research Cost Researched At Requirements Upgrade Time
150 75 War Mill None 60 sec.

Thorium Unit Armor
Further increases the armor of Grunts, Raiders, Troll Batriders, Tauren, Troll Headhunters, Troll Berserkers, Wind Riders, and Demolishers.
Research Cost Researched At Requirements Upgrade Time
225 225 War Mill Stronghold 75 sec.

Arcanite Unit Armor
Further increases the armor of Grunts, Raiders, Troll Batriders, Tauren, Troll Headhunters, Troll Berserkers, Wind Riders, and Demolishers.
Research Cost Researched At Requirements Upgrade Time
300 375 War Mill Fortress 90 sec.




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