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Overview | Heroes and Units | Unit Stats | Tech-tree | Voodoo Lounge | Building Stats | Basics | Advanced | Combos | Defeating Orcs

Heroes: Blademaster | Far Seer | Tauren Chieftain | Shadow Hunter
Units : Peon | Grunt | Troll Headhunter | Troll Berserker | Demolisher | Shaman
Witch Doctor | Spirit Walker | Raider | Kodo Beast | Wind Rider | Troll Batrider
Tauren | Spirit Wolf | Dire Wolf | Shadow Wolf | Serpent Ward
Unit Index | Orc Index



Shadow Hunter
These reclusive, wily jungle trolls are considered to be the highest authority within their respective warbands. They are masters of voodoo magics who can use their spirit-powers to both heal their allies and place curses upon their hapless enemies. The Shadow Hunters walk the line between darkness and light in hopes of salvaging the future for their savage brethren.

Cost: 425 100 5
Attack Type: Hero
Weapon Type: Missile
Armor Type: Hero
Cooldown: 2.28
Range: 60
Primary Attribute: Agility
Strength Bonus per Level: 2
Agility Bonus per Level: 1.5
Intelligence Bonus per Level: 2.5
Health Regeneration: Always
Mana Regeneration: .01
Day Sight: 180
Night Sight: 80
Speed: Fast (320)
Build Time: 55
Transport Space
Usage:
1
Production Hot Key: H

Level Attack (Ground/Air) Armor Strength Agility Intelligence Hit Points Mana
1 22-28 [25 avg] 4 15 20 17 475 255
2 23-29 [26 avg] 4 17 21 19 525 285
3 25-31 [28 avg] 5 19 23 22 575 330
4 26-32 [29 avg] 5 21 24 24 625 360
5 28-34 [31 avg] 6 23 26 27 675 405
6 29-35 [32 avg] 6 25 27 29 725 435
7 31-37 [34 avg] 7 27 29 32 775 480
8 32-38 [35 avg] 7 29 30 34 825 510
9 34-40 [37 avg] 8 31 32 37 875 555
10 35-41 [38 avg] 8 33 33 39 925 585

Hero Names: Zul'kis, Zul'abar, Zul'rajas, Zul'maran, Jo Jo Headshrinker, Shaka-zahn, Shakti-lar, Mezil-kree

A cunning Hero, adept at healing magics and voodoo curses. Channeling the spirits of their dark gods, the Shadow Hunters walk the line between darkness and light in the hope of salvaging the future for their savage brethren. Attacks land and air units.

Healing Wave
Calls forth a wave of energy that heals a target and bounces to nearby friendlies. Each bounce heals less damage.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
1 N/A 9 sec. 90 70 50 Air, Ground, Friend, Self, Organic Heals 130 damage, jumps 3 times 1
2 N/A 9 sec. 90 70 50 Air, Ground, Friend, Self, Organic Heals 215 damage, jumps 4 times 3
3 N/A 9 sec. 90 70 50 Air, Ground, Friend, Self, Organic Heals 300 damage, jumps 5 times 5

Healing Information
This is the Orcs' main way of healing besides Troll Witch Doctor Healing Wards.

Hex
Transforms an enemy unit into a random critter, disabling special abilities.
Level Duration (Hero) Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
1 15 (4) sec. 7 sec. 70 80 Unit Air, Ground, Enemy, Organic, Neutral Transforms unit into a Critter 1
2 30 (5) sec. 7 sec. 70 80 Unit Air, Ground, Enemy, Organic, Neutral Transforms unit into a Critter 3
3 45 (6) sec. 7 sec. 70 80 Unit Air, Ground, Enemy, Organic, Neutral Transforms unit into a Critter 5

Hex Information
Hex works on Heroes which also makes them unable to use any of their inventory items! Use this ability on the most dangerous units to put them out of action. This spell is hilarious as is the Icon!

Hex does not affect summoned units.

Hexed units move at speed 100.

Hex can be used to interrupt spells that require spell channeling.

Serpent Ward
Summons an immobile serpentine ward to attack the Shadow Hunter's enemies. The ward has 75/135/135 hit points and is immune to magic. Lasts 40 seconds.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
1 40 sec. 6.5 sec. 30 50 N/A N/A 11-13 damage 1
2 40 sec. 6.5 sec. 30 80 N/A N/A 23-26 damage 3
3 40 sec. 6.5 sec. 30 80 N/A N/A 41-45 damage 5

Serpent Ward Information
Serpent wards can hit air and ground.

Big Bad Voodoo (Ultimate)
Turns all friendly units invulnerable in an area around the Shadow Hunter. The Shadow Hunter does not turn invulnerable. Lasts 30 seconds.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
N/A 30 sec. 180 sec. 200 N/A 80 Air, Ground, Friend Nearby units become invulnerable 6

Big Bad Voodoo Information
The Shadow Hunter will be the main target after you cast this spell. Place as many units in the way around him so that the enemy cannot reach him. You can also try using terrain or Hero Items such as Healing Potions to keep him alive.

This spell can be interrupted. Read more here (Spell Channeling).

This ability is extremely useful in large team games where the Shadow Hunter can help other allied armies.




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