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Overview | Heroes and Units | Unit Stats | Tech-tree | Voodoo Lounge | Building Stats | Basics | Advanced | Combos | Defeating Orcs

Heroes: Blademaster | Far Seer | Tauren Chieftain | Shadow Hunter
Units : Peon | Grunt | Troll Headhunter | Troll Berserker | Demolisher | Shaman
Witch Doctor | Spirit Walker | Raider | Kodo Beast | Wind Rider | Troll Batrider
Tauren | Spirit Wolf | Dire Wolf | Shadow Wolf | Serpent Ward
Unit Index | Orc Index




Shaman
Under the leadership of Thrall, the Orcs have rediscovered their ancient Shamanistic traditions. In an attempt to rid the Horde of its demonic corruption, Thrall banned the use of Warlock magic and necromancy. Now, all Orc magic users practice Shaman magic which draws its power from the natural world and the elements.

Level: 2
Cost: 130 20 2
Unit Type: Normal
Attack Type: Magic
Weapon Type: Missile
Armor Type: Unarmored
Armor: 0
Ground Attack: 8.5 avg

*(#) = Stats when fully upgraded
Air Attack: 8.5 avg
Cooldown: 2.1
Hit Points: 335 (415*)
Health Regeneration: Always
Mana: 200
(400*)
Mana Regeneration: 0.667 (1.167*)
Range: 60
Day Sight: 140
Night Sight: 80
Speed: Average (270)
Build Time: 30
Trained At: Spirit Lodge
Requirements: None
Transport Space
Usage:
1
Production Hot Key: S

The Orc Shaman is one of the most powerful spellcasters besides the Human Sorceress. The Shaman is powerful because of his Bloodlust ability mainly. Shamans can Bloodlust any friendly organic unit, including allied units, Orc units, and themselves. They cannot Bloodlust mechanical or magic-immune units like Demolishers and Dryads. You can further enhance this damage with Heroes and a Kodo Beast. Shamans can also slow escaping enemy units with Purge and wreak havoc with Lightning Shield on shadowmelded or tightly packed groups of enemy units. There are several methods of using Shamans. Many players build Grunts then work up to Shamans and use the two together. Shamans are also good when used with Wind Riders, or with Tauren, or with both.

Remember to research Adept and Master Training. Besides just giving extra spells, these upgrades also increase mana capacity and mana regeneration, which is exactly what you want on spell casting units.

Purge
Removes all buffs from a target unit, and slows its movement speed by a factor of 5. Purged units will slowly regain their movement speed over 15 seconds. Deals 400 damage to summoned units. Purge does not slow friendly units when used on them and causes units to stop for a brief moment when first cast.
Research Cost Researched At Requirements
None Always Available None
Duration (Hero) Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
15 (5) sec. 1 sec. 75 70 Unit Air, Ground, Ward Spells removed, Movement Speed slowed, 400 damage to summoned units

Purge Information
Purge is useful for removing enemy spell effects. An example would be enemy Sorceresses Polymorphing your units.

Use Purge to prevent enemy units and Heroes from running away.

Lightning Shield
Forms a shield of electricity around a target unit, dealing 20 damage per second to units around it. Lasts 20 seconds.
Research Cost Researched At Requirements
100 50 Spirit Lodge Shaman Adept Training
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
20 sec. None 100 60 16 Ground, Friend, Enemy 20 damage/sec.

Lightning Shield Information
Lightning Shield is useful for casting on groups of tightly packed enemy units. Cast Lightning Shield on an enemy unit surrounded by other units. The enemy player will be forced to move this unit away or it will kill off or damage surrounding units.

You can also cast this on your own units but be warned that good enemy players typically run away until it wears off.

[ Click to Enlarge - 240 KB ]
Warangel uses Shamans to cover Maynard's Demolishers in Lightning Shield causing them to damage each other.

Lightning Shield Counters
Select the unit with Lightning Shield on it and run it away from other units to prevent the Lightning Shield from hurting them. Use the Lightning Shield against the enemy, move a unit with Lightning Shield next to enemy units.

[ Click to Enlarge - 163 KB ]
When an enemy casts Lightning Shield on you, run the unit away from your army and put them on Stand Ground/Hold Position.

Bloodlust (Autocast)
Increases a friendly unit's attack rate by 40% and movement speed by 25%.
Research Cost Researched At Requirements
100 150 Spirit Lodge Shaman Master Training
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
60 sec. 1 sec. 40 60 Unit Air, Ground, Friend, Organic, Self Attack Rate +40%, Movement Speed +25%

Bloodlust Information
Like in Warcraft II, Bloodlust is one of the uber spells in the game. Orc players should almost always try to build up to Bloodlust because it can greatly enhance their Grunts, Tauren, or Wind Riders.

It's best to turn off the autocasting of Bloodlust when you don't need it. That way your Shaman will have built up Mana for Bloodlust, Purge, and Lightning Shield

Shaman Adept Training
Increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40, and gives Shamans the ability to cast Lightning Shield.
Research Cost Researched At Requirements Upgrade Time
100 50 Spirit Lodge None 60 sec.

Shaman Master Training
Further increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40, and gives Shamans the ability to cast Bloodlust.
Research Cost Researched At Requirements Upgrade Time
100 150 Spirit Lodge Shaman Adept Training, Fortress 75 sec.



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